// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LevelDbRandomAccessFile { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEVELDBRANDOMACCESSFILE public: class LevelDbRandomAccessFile& operator=(class LevelDbRandomAccessFile const &) = delete; LevelDbRandomAccessFile(class LevelDbRandomAccessFile const &) = delete; LevelDbRandomAccessFile() = delete; #endif public: /*0*/ virtual ~LevelDbRandomAccessFile(); /*1*/ virtual class leveldb::Status Read(unsigned __int64, unsigned __int64, class leveldb::Slice *, char *) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEVELDBRANDOMACCESSFILE #endif };