// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LevelSettings { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEVELSETTINGS public: class LevelSettings& operator=(class LevelSettings const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEVELSETTINGS #endif MCAPI LevelSettings(class LevelSettings const &); MCAPI LevelSettings(class LevelSettings &&); MCAPI LevelSettings(); MCAPI LevelSettings(class LevelData const &, class AutomaticID); MCAPI class LevelSettings & operator=(class LevelSettings &&); MCAPI class LevelSettings & setDefaultAbilities(class Abilities); MCAPI class LevelSettings & setEducationProductID(std::string); MCAPI class LevelSettings & setGameRules(class GameRules); MCAPI class LevelSettings & setSpawnSettings(struct SpawnSettings); MCAPI ~LevelSettings(); MCAPI static unsigned int parseSeedString(std::string const &, unsigned int); };