// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #include "Bedrock.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LevelStorage { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEVELSTORAGE public: class LevelStorage& operator=(class LevelStorage const &) = delete; LevelStorage(class LevelStorage const &) = delete; LevelStorage() = delete; #endif public: /*0*/ virtual ~LevelStorage(); /*1*/ virtual void addStorageObserver(std::unique_ptr) = 0; /*2*/ virtual std::unique_ptr getCompoundTag(std::string const &) = 0; /*3*/ virtual bool hasKey(class gsl::basic_string_span) const = 0; /*4*/ virtual void forEachKeyWithPrefix(class gsl::basic_string_span, class std::function, class gsl::basic_string_span)> const &) const = 0; /*5*/ virtual bool loadLevelData(class LevelData &) = 0; /*6*/ virtual std::unique_ptr createChunkStorage(std::unique_ptr, enum StorageVersion) = 0; /*7*/ virtual void saveLevelData(class LevelData const &) = 0; /*8*/ virtual class Core::PathBuffer const & getFullPath() const = 0; /*9*/ virtual class std::shared_ptr> saveData(std::string const &, std::string &&) = 0; /*10*/ virtual class std::shared_ptr> saveData(class LevelStorageWriteBatch const &) = 0; /*11*/ virtual class std::shared_ptr> deleteData(std::string const &) = 0; /*12*/ virtual void syncIO() = 0; /*13*/ virtual void getStatistics(std::string &) const = 0; /*14*/ virtual bool clonePlayerData(class gsl::basic_string_span, class gsl::basic_string_span); /*15*/ virtual bool isCorrupted() const = 0; /*16*/ virtual void startShutdown() = 0; /*17*/ virtual bool isShuttingDown() const = 0; /*18*/ virtual bool checkShutdownDone() = 0; /*19*/ virtual bool loadData(class gsl::basic_string_span, std::string &) const; /*20*/ virtual struct Core::LevelStorageResult getState() const = 0; /*21*/ virtual std::vector createSnapshot(std::string const &) = 0; /*22*/ virtual void releaseSnapshot() = 0; /*23*/ virtual void compactStorage() = 0; /*24*/ virtual void syncAndSuspendStorage() = 0; /*25*/ virtual void resumeStorage() = 0; /*26*/ virtual void setFlushAllowed(bool) = 0; /*27*/ virtual void flushToPermanentStorage() = 0; /*28*/ virtual void freeCaches(); /*29*/ virtual void setCompactionCallback(class std::function) = 0; /*30*/ virtual void setCriticalSyncSaveCallback(class std::function) = 0; /*31*/ virtual void corruptLevel(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEVELSTORAGE #endif MCAPI std::string getServerId(class Player const &, bool); MCAPI std::vector loadAllPlayerIDs(bool) const; MCAPI std::unique_ptr loadLostPlayerData(class Player const &, bool); MCAPI std::unique_ptr loadServerPlayerData(class Player const &, bool); MCAPI void save(class Actor &); MCAPI class std::shared_ptr> saveData(std::string const &, class CompoundTag const &); MCAPI static std::string const LEGACY_CONSOLE_PLAYER_PREFIX; MCAPI static std::string const LOCAL_PLAYER_TAG; };