// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "LiquidBlock.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LiquidBlockDynamic : public LiquidBlock { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LIQUIDBLOCKDYNAMIC public: class LiquidBlockDynamic& operator=(class LiquidBlockDynamic const &) = delete; LiquidBlockDynamic(class LiquidBlockDynamic const &) = delete; LiquidBlockDynamic() = delete; #endif public: /*0*/ virtual ~LiquidBlockDynamic(); /*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const; /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*52*/ virtual void __unk_vfn_52(); /*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const; /*67*/ virtual void __unk_vfn_67(); /*73*/ virtual void __unk_vfn_73(); /*87*/ virtual void __unk_vfn_87(); /*95*/ virtual void __unk_vfn_95(); /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*142*/ virtual void __unk_vfn_142(); /*158*/ virtual void __unk_vfn_158(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LIQUIDBLOCKDYNAMIC #endif //private: MCAPI bool _canSpreadTo(class BlockSource &, class BlockPos const &, class BlockPos const &, unsigned char) const; MCAPI int _getSlopeDistance(class BlockSource &, class BlockPos const &, int, int) const; MCAPI class std::array _getSpread(class BlockSource &, class BlockPos const &) const; MCAPI bool _isWaterBlocking(class BlockSource &, class BlockPos const &, class BlockPos const &, unsigned char) const; MCAPI void _spread(class BlockSource &, class BlockPos const &, int, bool) const; MCAPI bool _tick(class BlockSource &, class BlockPos const &, class Random &, bool) const; MCAPI void _trySpreadTo(class BlockSource &, class BlockPos const &, int, class BlockPos const &, unsigned char) const; private: };