// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LookAtActorGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOKATACTORGOAL public: class LookAtActorGoal& operator=(class LookAtActorGoal const &) = delete; LookAtActorGoal(class LookAtActorGoal const &) = delete; LookAtActorGoal() = delete; #endif public: /*0*/ virtual ~LookAtActorGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOKATACTORGOAL #endif MCAPI LookAtActorGoal(class Mob &, float, float, int, int, int, int); //private: MCAPI bool _withinFieldOfView(class Actor &); private: };