// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTCOMPONENT public: class LootComponent& operator=(class LootComponent const &) = delete; LootComponent(class LootComponent const &) = delete; LootComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTCOMPONENT #endif MCAPI void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector *, float, int) const; };