// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "JsonUtil.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct LootComponentDescription { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTCOMPONENTDESCRIPTION public: struct LootComponentDescription& operator=(struct LootComponentDescription const &) = delete; LootComponentDescription(struct LootComponentDescription const &) = delete; LootComponentDescription() = delete; #endif public: /*0*/ virtual ~LootComponentDescription(); /*1*/ virtual std::string const & getName() const; /*2*/ virtual void initializeComponent(class BlockLegacy &) const; /*3*/ virtual void buildSchema(class JsonUtil::JsonSchemaObjectNode, struct BlockDefinition> &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTCOMPONENTDESCRIPTION #endif MCAPI static std::string const NameID; };