// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Enchant.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootEnchant : public Enchant { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTENCHANT public: class LootEnchant& operator=(class LootEnchant const &) = delete; LootEnchant(class LootEnchant const &) = delete; LootEnchant() = delete; #endif public: /*0*/ virtual ~LootEnchant(); /*2*/ virtual int getMinCost(int) const; /*3*/ virtual int getMaxCost(int) const; /*5*/ virtual int getMaxLevel() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTENCHANT #endif };