// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootItemActorHasMarkVariantCondition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTITEMACTORHASMARKVARIANTCONDITION public: class LootItemActorHasMarkVariantCondition& operator=(class LootItemActorHasMarkVariantCondition const &) = delete; LootItemActorHasMarkVariantCondition(class LootItemActorHasMarkVariantCondition const &) = delete; LootItemActorHasMarkVariantCondition() = delete; #endif public: /*0*/ virtual ~LootItemActorHasMarkVariantCondition(); /*1*/ virtual bool applies(class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTITEMACTORHASMARKVARIANTCONDITION #endif };