// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootItemConditions { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTITEMCONDITIONS public: class LootItemConditions& operator=(class LootItemConditions const &) = delete; LootItemConditions(class LootItemConditions const &) = delete; LootItemConditions() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTITEMCONDITIONS #endif MCAPI static bool allApply(std::vector> const &, class Random &, class LootTableContext &); MCAPI static std::vector> deserialize(class Json::Value); };