// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootItemKilledByPlayerCondition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTITEMKILLEDBYPLAYERCONDITION public: class LootItemKilledByPlayerCondition& operator=(class LootItemKilledByPlayerCondition const &) = delete; LootItemKilledByPlayerCondition(class LootItemKilledByPlayerCondition const &) = delete; LootItemKilledByPlayerCondition() = delete; #endif public: /*0*/ virtual ~LootItemKilledByPlayerCondition(); /*1*/ virtual bool applies(class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTITEMKILLEDBYPLAYERCONDITION #endif };