// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootItemKilledByPlayerOrPetsCondition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTITEMKILLEDBYPLAYERORPETSCONDITION public: class LootItemKilledByPlayerOrPetsCondition& operator=(class LootItemKilledByPlayerOrPetsCondition const &) = delete; LootItemKilledByPlayerOrPetsCondition(class LootItemKilledByPlayerOrPetsCondition const &) = delete; LootItemKilledByPlayerOrPetsCondition() = delete; #endif public: /*0*/ virtual ~LootItemKilledByPlayerOrPetsCondition(); /*1*/ virtual bool applies(class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTITEMKILLEDBYPLAYERORPETSCONDITION #endif };