// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootItemRandomChanceCondition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTITEMRANDOMCHANCECONDITION public: class LootItemRandomChanceCondition& operator=(class LootItemRandomChanceCondition const &) = delete; LootItemRandomChanceCondition(class LootItemRandomChanceCondition const &) = delete; LootItemRandomChanceCondition() = delete; #endif public: /*0*/ virtual ~LootItemRandomChanceCondition(); /*1*/ virtual bool applies(class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTITEMRANDOMCHANCECONDITION #endif };