// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootItemRandomChanceWithLootingCondition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTITEMRANDOMCHANCEWITHLOOTINGCONDITION public: class LootItemRandomChanceWithLootingCondition& operator=(class LootItemRandomChanceWithLootingCondition const &) = delete; LootItemRandomChanceWithLootingCondition(class LootItemRandomChanceWithLootingCondition const &) = delete; LootItemRandomChanceWithLootingCondition() = delete; #endif public: /*0*/ virtual ~LootItemRandomChanceWithLootingCondition(); /*1*/ virtual bool applies(class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTITEMRANDOMCHANCEWITHLOOTINGCONDITION #endif };