// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootItemRandomChanceWithSpecialModifierCondition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTITEMRANDOMCHANCEWITHSPECIALMODIFIERCONDITION public: class LootItemRandomChanceWithSpecialModifierCondition& operator=(class LootItemRandomChanceWithSpecialModifierCondition const &) = delete; LootItemRandomChanceWithSpecialModifierCondition(class LootItemRandomChanceWithSpecialModifierCondition const &) = delete; LootItemRandomChanceWithSpecialModifierCondition() = delete; #endif public: /*0*/ virtual ~LootItemRandomChanceWithSpecialModifierCondition(); /*1*/ virtual bool applies(class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTITEMRANDOMCHANCEWITHSPECIALMODIFIERCONDITION #endif };