// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootItemRandomDifficultyChanceCondition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTITEMRANDOMDIFFICULTYCHANCECONDITION public: class LootItemRandomDifficultyChanceCondition& operator=(class LootItemRandomDifficultyChanceCondition const &) = delete; LootItemRandomDifficultyChanceCondition(class LootItemRandomDifficultyChanceCondition const &) = delete; LootItemRandomDifficultyChanceCondition() = delete; #endif public: /*0*/ virtual ~LootItemRandomDifficultyChanceCondition(); /*1*/ virtual bool applies(class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTITEMRANDOMDIFFICULTYCHANCECONDITION #endif MCAPI LootItemRandomDifficultyChanceCondition(class Json::Value); };