// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootTable { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTTABLE public: class LootTable& operator=(class LootTable const &) = delete; LootTable(class LootTable const &) = delete; LootTable() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTTABLE #endif MCAPI void deserialize(class Json::Value); MCAPI std::vector getRandomItems(class Random &, class LootTableContext &) const; //private: MCAPI std::vector getAvailableSlots(class Container &, class Random &); MCAPI void shuffleAndSplitItems(std::vector &, int, class Random &); private: };