// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class LootTableReference { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTTABLEREFERENCE public: class LootTableReference& operator=(class LootTableReference const &) = delete; LootTableReference(class LootTableReference const &) = delete; LootTableReference() = delete; #endif public: /*0*/ virtual bool _createItem(std::vector &, class Random &, class LootTableContext &); /*1*/ virtual bool _isExperimental() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTTABLEREFERENCE #endif MCAPI static std::unique_ptr deserialize(class Json::Value, int, int, std::vector> &); };