// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MapDecoration { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MAPDECORATION public: class MapDecoration& operator=(class MapDecoration const &) = delete; MapDecoration(class MapDecoration const &) = delete; MapDecoration() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MAPDECORATION #endif MCAPI void load(class CompoundTag const &); MCAPI ~MapDecoration(); };