// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "MapItemSavedData.hpp" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MapItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MAPITEM public: class MapItem& operator=(class MapItem const &) = delete; MapItem(class MapItem const &) = delete; MapItem() = delete; #endif public: /*0*/ virtual ~MapItem(); /*5*/ virtual void __unk_vfn_5(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*37*/ virtual void __unk_vfn_37(); /*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const; /*43*/ virtual void __unk_vfn_43(); /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const; /*71*/ virtual bool inventoryTick(class ItemStack &, class Level &, class Actor &, int, bool) const; /*72*/ virtual void refreshedInContainer(class ItemStackBase const &, class Level &) const; /*76*/ virtual void fixupOnLoad(class ItemStackBase &, class Level &) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*81*/ virtual bool isSameItem(class ItemStackBase const &, class ItemStackBase const &) const; /*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const; /*87*/ virtual class Item & setIcon(std::string const &, int); /*90*/ virtual void __unk_vfn_90(); /*97*/ virtual void __unk_vfn_97(); /*100*/ virtual std::unique_ptr getUpdatePacket(class ItemStack const &, class Level &, class Actor &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MAPITEM #endif MCAPI void update(class Level &, class Actor &, class MapItemSavedData &) const; MCAPI static std::string const TAG_MAP_INIT; MCAPI static std::string const TAG_MAP_NAME_INDEX; MCAPI static std::string const TAG_MAP_PLAYER_DISPLAY; MCAPI static std::string const TAG_MAP_SCALE; MCAPI static std::string const TAG_MAP_SCALING; MCAPI static std::string const TAG_MAP_UUID; MCAPI static bool doesDisplayPlayerMarkers(class ItemStack const &); MCAPI static struct ActorUniqueID getMapId(class CompoundTag const *); MCAPI static void renderBiomePreviewMap(class Dimension &, class MapItemSavedData &); MCAPI static void sampleMapData(class BlockSource &, int, class BlockPos const &, class BlockPos const &, int, int, std::vector *, class MapItemSavedData *, class MapItemTrackedActor *); MCAPI static void serializeMapData(std::vector const &, std::string &); MCAPI static void setItemInstanceInfo(class ItemInstance &, class MapItemSavedData &); MCAPI static void setItemInstanceInfo(class ItemStack &, class MapItemSavedData &); //private: MCAPI void _makeNewExplorationMap(class ItemStack &, class Level &, class Actor *, std::string &) const; MCAPI static void _scheduleMapChunkRendering(class Dimension &, class MapItemSavedData const &, struct MapItemSavedData::ChunkBounds, class std::shared_ptr); private: };