// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "MapDecoration.hpp" #include "MapItemTrackedActor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MapItemSavedData { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MAPITEMSAVEDDATA public: class MapItemSavedData& operator=(class MapItemSavedData const &) = delete; MapItemSavedData(class MapItemSavedData const &) = delete; MapItemSavedData() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MAPITEMSAVEDDATA #endif MCAPI class std::shared_ptr addTrackedMapEntity(class Actor &, enum MapDecoration::Type); MCAPI std::unique_ptr getFullDataPacket() const; MCAPI class std::shared_ptr getTrackedMapEntity(class Actor &); MCAPI std::unique_ptr getUpdatePacket(class ItemStack const &, class Level &, class Actor &) const; MCAPI std::unique_ptr getUpdatePacket(class Level &, class BlockPos const &) const; MCAPI bool isAdjacent(class MapItemSavedData const &, int) const; MCAPI void save(class LevelStorage &); MCAPI void serialize(class CompoundTag &) const; MCAPI void setOrigin(class Vec3, int, class AutomaticID, bool, bool, class BlockPos const &); MCAPI void setPixelDirty(unsigned int, unsigned int); MCAPI void tickByBlock(class BlockPos const &, class BlockSource &); MCAPI void tickCarriedBy(class Actor &, class CompoundTag const *); MCAPI static std::string getSerializationKey(struct ActorUniqueID); //private: MCAPI void _addDecoration(enum MapDecoration::Type, class Level &, struct MapItemTrackedActor::UniqueId const &, class Vec3 const &, std::string const &, class Color const &); MCAPI class std::shared_ptr _addTrackedMapEntity(struct MapItemTrackedActor::UniqueId const &, class BlockSource &, enum MapDecoration::Type); MCAPI void _deserializeData(class CompoundTag const &); MCAPI void _removeDecoration(struct MapItemTrackedActor::UniqueId const &); MCAPI void _removeTrackedMapEntity(struct MapItemTrackedActor::UniqueId const &); MCAPI bool _updateTrackedEntityDecoration(class BlockSource &, class std::shared_ptr); MCAPI void _updateTrackedEntityDecorations(class BlockSource &); MCAPI void _updateTrackedPlayerDecorations(class BlockSource &, class Player &, class Vec3 &, std::string &, class Color &, class AutomaticID, enum MapDecoration::Type &); private: };