// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Material { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MATERIAL public: class Material& operator=(class Material const &) = delete; Material(class Material const &) = delete; Material() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MATERIAL #endif MCAPI Material(enum MaterialType, enum Material::Settings, float); MCAPI static void addMaterial(std::unique_ptr); MCAPI static class Material const & getMaterial(enum MaterialType); //private: MCAPI static void _setupSurfaceMaterials(); private: MCAPI static std::vector> mMaterials; };