// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MeleeAttackDefinition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MELEEATTACKDEFINITION public: class MeleeAttackDefinition& operator=(class MeleeAttackDefinition const &) = delete; MeleeAttackDefinition(class MeleeAttackDefinition const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MELEEATTACKDEFINITION #endif MCAPI MeleeAttackDefinition(); MCAPI void initialize(class EntityContext &, class MeleeAttackGoal &); };