// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MeleeAttackGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MELEEATTACKGOAL public: class MeleeAttackGoal& operator=(class MeleeAttackGoal const &) = delete; MeleeAttackGoal(class MeleeAttackGoal const &) = delete; MeleeAttackGoal() = delete; #endif public: /*0*/ virtual ~MeleeAttackGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual void _attemptMoveToTarget(class Actor &); /*11*/ virtual void _attemptAttackTarget(class Actor &, float, float, float); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MELEEATTACKGOAL #endif MCAPI MeleeAttackGoal(class Mob &); //protected: MCAPI void _attemptMoveToTargetPosition(class Actor &, float); MCAPI float _getAttackReachSqr(class Actor const &) const; MCAPI bool _inSunlight(class Actor const &) const; protected: };