// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Enchant.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MeleeWeaponEnchant : public Enchant { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MELEEWEAPONENCHANT public: class MeleeWeaponEnchant& operator=(class MeleeWeaponEnchant const &) = delete; MeleeWeaponEnchant(class MeleeWeaponEnchant const &) = delete; MeleeWeaponEnchant() = delete; #endif public: /*0*/ virtual ~MeleeWeaponEnchant(); /*2*/ virtual int getMinCost(int) const; /*3*/ virtual int getMaxCost(int) const; /*5*/ virtual int getMaxLevel() const; /*7*/ virtual float getDamageBonus(int, class Actor const &) const; /*8*/ virtual void doPostAttack(class Actor &, class Actor &, int) const; /*10*/ virtual bool isMeleeDamageEnchant() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MELEEWEAPONENCHANT #endif };