// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Minecart.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MinecartTNT : public Minecart { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MINECARTTNT public: class MinecartTNT& operator=(class MinecartTNT const &) = delete; MinecartTNT(class MinecartTNT const &) = delete; MinecartTNT() = delete; #endif public: /*7*/ virtual ~MinecartTNT(); /*30*/ virtual void __unk_vfn_30(); /*39*/ virtual void normalTick(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*132*/ virtual void handleEntityEvent(enum ActorEvent, int); /*169*/ virtual void __unk_vfn_169(); /*173*/ virtual void causeFallDamage(float); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*258*/ virtual void destroy(class ActorDamageSource const &, bool); /*259*/ virtual enum MinecartType getType(); /*260*/ virtual class Block const * getDefaultDisplayBlock() const; /*261*/ virtual void __unk_vfn_261(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MINECARTTNT #endif MCAPI void primeFuse(enum ActorDamageCause); };