// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "MoveToPOIGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MingleGoal : public MoveToPOIGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MINGLEGOAL public: class MingleGoal& operator=(class MingleGoal const &) = delete; MingleGoal(class MingleGoal const &) = delete; MingleGoal() = delete; #endif public: /*0*/ virtual ~MingleGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MINGLEGOAL #endif //private: MCAPI void _findNewPartner(struct ActorUniqueID); MCAPI class MingleComponent & _getMingleComponent() const; MCAPI void _tickPartneredActive(class MingleComponent &); MCAPI bool _tryPathToPartner(class Actor &); MCAPI bool _validatePartnerState(enum MingleComponent::MingleState, class MingleComponent &, bool); private: };