// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA // Include Headers or Declare Types Here #include "MobEffect.hpp" #undef BEFORE_EXTRA class MobEffectInstance { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOBEFFECTINSTANCE public: class MobEffectInstance& operator=(class MobEffectInstance const &) = delete; MobEffectInstance(class MobEffectInstance const &) = delete; MobEffectInstance() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOBEFFECTINSTANCE #endif MCAPI MobEffectInstance(unsigned int, int, int, int, int, int, bool, bool, bool); MCAPI int getDifficulityDuration(enum Difficulty) const; MCAPI std::unique_ptr save() const; MCAPI void update(class MobEffectInstance const &); MCAPI static class MobEffectInstance const NO_EFFECT; MCAPI static class Color getColorValue(std::vector const &); MCAPI static class MobEffectInstance load(class CompoundTag const &); };