// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MobEffectSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOBEFFECTSYSTEM public: class MobEffectSystem& operator=(class MobEffectSystem const &) = delete; MobEffectSystem(class MobEffectSystem const &) = delete; MobEffectSystem() = delete; #endif public: /*0*/ virtual ~MobEffectSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOBEFFECTSYSTEM #endif //private: MCAPI void _tickComponent(class EntityContext &, class FlagComponent &, class ActorComponent &, class MobEffectComponent &); private: };