// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MobSpawnRules { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOBSPAWNRULES public: class MobSpawnRules& operator=(class MobSpawnRules const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOBSPAWNRULES #endif MCAPI MobSpawnRules(class MobSpawnRules const &); MCAPI MobSpawnRules(class MobSpawnRules &&); MCAPI MobSpawnRules(); MCAPI class MobSpawnRules & addPermutation(int, int, struct ActorDefinitionIdentifier const &); MCAPI bool canSpawnInConditions(class SpawnConditions const &, class BlockSource &) const; MCAPI int getSpawnCount(class SpawnConditions const &, class BlockSource &, class Random &, struct MobSpawnHerdInfo const &) const; MCAPI struct MobSpawnHerdInfo const & selectRandomHerd(class Random &) const; MCAPI ~MobSpawnRules(); MCAPI static int const MAX_DEFAULT_SPAWN_DISTANCE; MCAPI static unsigned __int64 const MAX_WORLD_AGE; MCAPI static int const MIN_DEFAULT_SPAWN_DISTANCE; };