// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "OceanMonumentPiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MonumentBuilding : public OceanMonumentPiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MONUMENTBUILDING public: class MonumentBuilding& operator=(class MonumentBuilding const &) = delete; MonumentBuilding(class MonumentBuilding const &) = delete; MonumentBuilding() = delete; #endif public: /*0*/ virtual ~MonumentBuilding(); /*3*/ virtual enum StructurePieceType getType() const; /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); /*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MONUMENTBUILDING #endif MCAPI MonumentBuilding(class Random &, int, int, int &); //private: MCAPI void generateEntranceArchs(class BlockSource &, class Random &, class BoundingBox const &); MCAPI void generateEntranceWall(class BlockSource &, class Random &, class BoundingBox const &); MCAPI void generateLowerWall(class BlockSource &, class Random &, class BoundingBox const &); MCAPI void generateMiddleWall(class BlockSource &, class Random &, class BoundingBox const &); MCAPI void generateRoofPiece(class BlockSource &, class Random &, class BoundingBox const &); MCAPI std::vector> generateRoomGraph(class Random &); MCAPI void generateUpperWall(class BlockSource &, class Random &, class BoundingBox const &); MCAPI void generateWing(bool, int, class BlockSource &, class Random &, class BoundingBox const &); private: };