// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Motive { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOTIVE public: class Motive& operator=(class Motive const &) = delete; Motive(class Motive const &) = delete; Motive() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOTIVE #endif MCAPI static std::vector getAllMotivesAsList(); MCAPI static class Motive const & getMotiveByName(std::string const &); MCAPI static class Motive const mAlban; MCAPI static class Motive const mAztec; MCAPI static class Motive const mAztec2; MCAPI static class Motive const mBomb; MCAPI static class Motive const mBurningSkull; MCAPI static class Motive const mBust; MCAPI static class Motive const mCourbet; MCAPI static class Motive const mCreebet; MCAPI static class Motive const & mDefaultImage; MCAPI static class Motive const mDonkeyKong; MCAPI static class Motive const mEarth; MCAPI static class Motive const mFighters; MCAPI static class Motive const mFire; MCAPI static class Motive const mGraham; MCAPI static class Motive const mKebab; MCAPI static class Motive const mMatch; MCAPI static class Motive const mPigscene; MCAPI static class Motive const mPlant; MCAPI static class Motive const mPointer; MCAPI static class Motive const mPool; MCAPI static class Motive const mSea; MCAPI static class Motive const mSkeleton; MCAPI static class Motive const mSkullAndRoses; MCAPI static class Motive const mStage; MCAPI static class Motive const mSunset; MCAPI static class Motive const mVoid; MCAPI static class Motive const mWanderer; MCAPI static class Motive const mWasteland; MCAPI static class Motive const mWater; MCAPI static class Motive const mWind; MCAPI static class Motive const mWither; };