// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MountTamingComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOUNTTAMINGCOMPONENT public: class MountTamingComponent& operator=(class MountTamingComponent const &) = delete; MountTamingComponent(class MountTamingComponent const &) = delete; MountTamingComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOUNTTAMINGCOMPONENT #endif MCAPI void becomeTame(class Actor &, bool); MCAPI bool getInteraction(class Actor &, class Player &, class ActorInteraction &); MCAPI void tameToPlayer(class Actor &, class Player &, bool); };