// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MoveInputHandler { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOVEINPUTHANDLER public: class MoveInputHandler& operator=(class MoveInputHandler const &) = delete; MoveInputHandler(class MoveInputHandler const &) = delete; MoveInputHandler() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOVEINPUTHANDLER MCVAPI void clearInputState(); MCVAPI void fillInputPacket(class PlayerAuthInputPacket &); MCVAPI class Vec3 const & getGazeDirection() const; MCVAPI bool isChangeHeight() const; MCVAPI bool isPlayerMoving() const; MCVAPI void tick(class Player &); #endif };