// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MoveToLiquidGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOVETOLIQUIDGOAL public: class MoveToLiquidGoal& operator=(class MoveToLiquidGoal const &) = delete; MoveToLiquidGoal(class MoveToLiquidGoal const &) = delete; MoveToLiquidGoal() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOVETOLIQUIDGOAL MCVAPI void appendDebugInfo(std::string &) const; MCVAPI bool canContinueToUse(); MCVAPI bool canUse(); MCVAPI bool isValidTarget(class BlockSource &, class BlockPos const &); #endif };