// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BaseMoveToGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MoveToPOIGoal : public BaseMoveToGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOVETOPOIGOAL public: class MoveToPOIGoal& operator=(class MoveToPOIGoal const &) = delete; MoveToPOIGoal(class MoveToPOIGoal const &) = delete; MoveToPOIGoal() = delete; #endif public: /*0*/ virtual ~MoveToPOIGoal(); /*1*/ virtual bool canUse(); /*3*/ virtual void __unk_vfn_3(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*11*/ virtual bool isValidTarget(class BlockSource &, class BlockPos const &); /*14*/ virtual void _moveToBlock(); /*15*/ virtual class Vec3 _getTargetPosition() const; /*17*/ virtual bool getPOI(enum POIType); /*18*/ virtual class std::weak_ptr _getOwnedPOI(enum POIType) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOVETOPOIGOAL #endif MCAPI MoveToPOIGoal(class Mob &, float, enum POIType, float); //protected: MCAPI bool _canReachPOI(class Vec3 const &, float, bool); protected: };