// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockActor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class MovingBlockActor : public BlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOVINGBLOCKACTOR public: class MovingBlockActor& operator=(class MovingBlockActor const &) = delete; MovingBlockActor(class MovingBlockActor const &) = delete; MovingBlockActor() = delete; #endif public: /*0*/ virtual ~MovingBlockActor(); /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &); /*2*/ virtual bool save(class CompoundTag &) const; /*7*/ virtual void tick(class BlockSource &); /*13*/ virtual void __unk_vfn_13(); /*17*/ virtual void __unk_vfn_17(); /*28*/ virtual class PistonBlockActor * getOwningPiston(class BlockSource &); /*29*/ virtual void __unk_vfn_29(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual float getDeletionDelayTimeSeconds() const; /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual std::unique_ptr _getUpdatePacket(class BlockSource &); /*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOVINGBLOCKACTOR #endif MCAPI class Vec3 getDrawPos(class BlockSource &, float); MCAPI void moveCollidedEntities(class PistonBlockActor &, class BlockSource &); };