// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "NetherFortressPiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NBCastleCorridorStairsPiece : public NetherFortressPiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NBCASTLECORRIDORSTAIRSPIECE public: class NBCastleCorridorStairsPiece& operator=(class NBCastleCorridorStairsPiece const &) = delete; NBCastleCorridorStairsPiece(class NBCastleCorridorStairsPiece const &) = delete; NBCastleCorridorStairsPiece() = delete; #endif public: /*0*/ virtual ~NBCastleCorridorStairsPiece(); /*1*/ virtual void moveBoundingBox(int, int, int); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual enum StructurePieceType getType() const; /*4*/ virtual void addChildren(class StructurePiece &, std::vector> &, class Random &); /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual int getWorldX(int, int); /*8*/ virtual int getWorldZ(int, int); /*9*/ virtual void placeBlock(class BlockSource &, class Block const &, int, int, int, class BoundingBox const &); /*10*/ virtual void generateBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, class Block const &, class Block const &, bool); /*11*/ virtual void addHardcodedSpawnAreas(class LevelChunk &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NBCASTLECORRIDORSTAIRSPIECE #endif };