// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NameableComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NAMEABLECOMPONENT public: class NameableComponent& operator=(class NameableComponent const &) = delete; NameableComponent(class NameableComponent const &) = delete; NameableComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NAMEABLECOMPONENT #endif MCAPI bool getInteraction(class Actor &, class Player &, class ActorInteraction &); MCAPI void nameEntity(class Actor &, std::string const &); };