// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NapGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NAPGOAL public: class NapGoal& operator=(class NapGoal const &) = delete; NapGoal(class NapGoal const &) = delete; NapGoal() = delete; #endif public: /*0*/ virtual ~NapGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NAPGOAL #endif //private: MCAPI bool _canSleep(struct Tick const &) const; MCAPI bool _detectsMobs() const; MCAPI void _setCooldown(); private: };