// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA namespace NavigationUtility { #define AFTER_EXTRA #undef AFTER_EXTRA MCAPI bool canMoveDirectly(class Mob &, class Vec3 const &, class Vec3 const &, int, int, int, bool); MCAPI bool canWalkAbove(class Mob &, int, int, int, int, int, int, class Vec3 const &, float, float, bool); MCAPI bool canWalkDirectly(class Mob &, class Vec3 const &, class Vec3 const &, int, int, int, bool); MCAPI bool canWalkOn(class Mob &, int, int, int, int, int, int, class Vec3 const &, float, float, bool); MCAPI bool closeToDone(class Mob const &, float); MCAPI bool flyCondition(class Mob const &, class BlockSource &, int, int, int); MCAPI bool invalidPathStartStatus(class Mob const &, class BlockPos &); MCAPI bool isDoorBlockingPath(class Mob const &, class Block const &, class Path const &, class BlockPos const &, unsigned __int64); MCAPI bool isInNode(class Mob const &, class BlockPos const &); MCAPI bool moveCondition(class Mob const &, class Block const &); MCAPI bool swimCondition(class Mob const &, class BlockSource &, int, int, int); };