// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "JsonUtil.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NearestAttackableTargetDefinition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NEARESTATTACKABLETARGETDEFINITION public: class NearestAttackableTargetDefinition& operator=(class NearestAttackableTargetDefinition const &) = delete; NearestAttackableTargetDefinition(class NearestAttackableTargetDefinition const &) = delete; NearestAttackableTargetDefinition() = delete; #endif public: /*0*/ virtual ~NearestAttackableTargetDefinition(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual bool validate(class Mob &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NEARESTATTACKABLETARGETDEFINITION #endif MCAPI static void buildSchema(std::string const &, class std::shared_ptr> &); };