// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "TargetGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NearestAttackableTargetGoal : public TargetGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NEARESTATTACKABLETARGETGOAL public: class NearestAttackableTargetGoal& operator=(class NearestAttackableTargetGoal const &) = delete; NearestAttackableTargetGoal(class NearestAttackableTargetGoal const &) = delete; NearestAttackableTargetGoal() = delete; #endif public: /*0*/ virtual ~NearestAttackableTargetGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*4*/ virtual void start(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*11*/ virtual struct ActorUniqueID _findTarget(struct MobDescriptor const **); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NEARESTATTACKABLETARGETGOAL #endif //protected: MCAPI bool _canStartSearching(); MCAPI bool _isTargetVisible(class Mob const &, float, float) const; //private: MCAPI bool _selectTarget(); protected: private: };