// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "NearestAttackableTargetGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NearestPrioritizedAttackableTargetGoal : public NearestAttackableTargetGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NEARESTPRIORITIZEDATTACKABLETARGETGOAL public: class NearestPrioritizedAttackableTargetGoal& operator=(class NearestPrioritizedAttackableTargetGoal const &) = delete; NearestPrioritizedAttackableTargetGoal(class NearestPrioritizedAttackableTargetGoal const &) = delete; NearestPrioritizedAttackableTargetGoal() = delete; #endif public: /*0*/ virtual ~NearestPrioritizedAttackableTargetGoal(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*11*/ virtual struct ActorUniqueID _findTarget(struct MobDescriptor const **); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NEARESTPRIORITIZEDATTACKABLETARGETGOAL #endif };