// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NetEventCallback { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETEVENTCALLBACK public: class NetEventCallback& operator=(class NetEventCallback const &) = delete; NetEventCallback(class NetEventCallback const &) = delete; NetEventCallback() = delete; #endif public: /*0*/ virtual void __unk_vfn_0(); /*1*/ virtual ~NetEventCallback(); /*2*/ virtual void __unk_vfn_2() = 0; /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void __unk_vfn_4(); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual void __unk_vfn_7(); /*8*/ virtual void onWebsocketRequest(std::string const &, std::string const &, class std::function); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual void __unk_vfn_10(); /*11*/ virtual class GameSpecificNetEventCallback * getGameSpecificNetEventCallback(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETEVENTCALLBACK MCVAPI void handle(class NetworkIdentifier const &, class ActorFallPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ShowProfilePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class MobEquipmentPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class MapInfoRequestPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AddPaintingPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class GameRulesChangedPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class StopSoundPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ChunkRadiusUpdatedPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class BookEditPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ContainerClosePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class MoveActorDeltaPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class UpdateSoftEnumPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class CodeBuilderPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetScoreboardIdentityPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class RequestChunkRadiusPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PlaySoundPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class NetworkChunkPublisherUpdatePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetLocalPlayerAsInitializedPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetTimePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class BookAddPagePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SimpleEventPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class EducationSettingsPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class EmoteListPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AddItemActorPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ResourcePackClientResponsePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ModalFormResponsePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PlayStatusPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class CommandRequestPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PlayerArmorDamagePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PhotoTransferPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetDifficultyPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class DisconnectPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class LevelEventPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ContainerOpenPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ClientCacheBlobStatusPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class UpdateAttributesPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class BossEventPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class InventoryTransactionPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ServerSettingsRequestPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class CraftingDataPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ResourcePackStackPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AddMobPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class InventoryContentPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PlayerHotbarPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class UpdateTradePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class StructureTemplateDataResponsePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class RemoveObjectivePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class EmotePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PlayerEnchantOptionsPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class LevelSoundEventPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class UpdatePlayerGameTypePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class BookSignPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ItemFrameDropItemPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AddPlayerPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AddEntityPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class NetworkSettingsPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ResourcePackChunkRequestPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class CreativeContentPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PacketViolationWarningPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ItemStackResponsePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetActorMotionPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ContainerSetDataPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class GuiDataPickItemPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetTitlePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AddActorPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SpawnParticleEffectPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PlayerSkinPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetDisplayObjectivePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class RemoveActorPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class LabTablePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ClientCacheStatusPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class EventPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetCommandsEnabledPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ClientboundMapItemDataPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class NpcRequestPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PositionTrackingDBServerBroadcastPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetDefaultGameTypePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ShowCreditsPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class LecternUpdatePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class BlockPickRequestPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class LevelEventGenericPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class BookSwapPagesPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class MultiplayerSettingsPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ActorPickRequestPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class MovePlayerPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ItemStackRequestPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class UpdateEquipPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class CommandBlockUpdatePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class MobEffectPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class InteractPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ResourcePackDataInfoPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class BookDeletePagePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AnimatePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class StartGamePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class CameraPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ClientToServerHandshakePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ServerToClientHandshakePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AvailableActorIdentifiersPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AdventureSettingsPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetScorePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class HurtArmorPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class NetworkStackLatencyPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SubClientLoginPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PlayerInputPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class StructureTemplateDataRequestPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class LevelSoundEventPacketV1 const &); MCVAPI void handle(class NetworkIdentifier const &, class LevelSoundEventPacketV2 const &); MCVAPI void handle(class NetworkIdentifier const &, class StructureBlockUpdatePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetPlayerGameTypePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class DebugInfoPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class MoveActorAbsolutePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AddBehaviorTreePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class InventoryActionPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class BiomeDefinitionListPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class LoginPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class CompletedUsingItemPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PurchaseReceiptPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PlayerListPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class MobArmorEquipmentPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetLastHurtByPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PositionTrackingDBClientRequestPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class TransferPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ResourcePacksInfoPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class TickSyncPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetSpawnPositionPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AutomationClientConnectPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ShowStoreOfferPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class RiderJumpPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetActorDataPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class BlockEventPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class TakeItemActorPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ActorEventPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PlayerAuthInputPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ServerSettingsResponsePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SettingsCommandPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SpawnExperienceOrbPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ChangeDimensionPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class InventorySlotPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class RespawnPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AvailableCommandsPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetHealthPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class UpdateBlockPropertiesPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class AnvilDamagePacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ResourcePackChunkDataPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class CraftingEventPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ModalFormRequestPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class PlayerActionPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class RemoveEntityPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class CommandOutputPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class MapCreateLockedCopyPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class OnScreenTextureAnimationPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class ScriptCustomEventPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class SetActorLinkPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class TextPacket const &); MCVAPI void handle(class NetworkIdentifier const &, class std::shared_ptr); MCVAPI void handle(class NetworkIdentifier const &, class std::shared_ptr); MCVAPI void handle(class NetworkIdentifier const &, class std::shared_ptr); MCVAPI void handle(class NetworkIdentifier const &, class std::shared_ptr); MCVAPI void handle(class NetworkIdentifier const &, class std::shared_ptr); MCVAPI void onConnect(class NetworkIdentifier const &); MCVAPI void onDisconnect(class NetworkIdentifier const &, std::string const &, bool, std::string const &); MCVAPI void onPlayerReady(class Player &); MCVAPI void onStoreOfferReceive(bool, std::string const &); MCVAPI void onTick(); MCVAPI void onTransferRequest(class NetworkIdentifier const &, std::string const &, int); MCVAPI void onUnableToConnect(); MCVAPI void sendPacketViolationDetectedTelemetryData(struct ExtendedStreamReadResult const &, enum PacketViolationResponse, enum MinecraftPacketIds, class NetworkIdentifier const &); #endif };