// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NetherGenerator { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETHERGENERATOR public: class NetherGenerator& operator=(class NetherGenerator const &) = delete; NetherGenerator(class NetherGenerator const &) = delete; NetherGenerator() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETHERGENERATOR MCVAPI void addHardcodedSpawnAreas(class LevelChunk &); MCVAPI void debugRender(); MCVAPI bool findNearestFeature(enum StructureFeatureType, class BlockPos const &, class BlockPos &); MCVAPI class BlockPos findSpawnPosition() const; MCVAPI void garbageCollectBlueprints(class buffer_span); MCVAPI class BiomeArea getBiomeArea(class BoundingBox const &, unsigned int) const; MCVAPI enum StructureFeatureType getFeatureTypeAt(class BlockPos const &); MCVAPI void loadChunk(class LevelChunk &, bool); MCVAPI bool postProcess(class ChunkViewSource &); MCVAPI void postProcessMobsAt(class BlockSource &, int, int, class Random &); MCVAPI void prepareHeights(class BlockVolume &, class ChunkPos const &, bool); MCVAPI ~NetherGenerator(); #endif MCAPI NetherGenerator(class Dimension &, unsigned int); MCAPI void buildSurfaces(class BlockVolume &, class LevelChunk &, class ChunkPos const &); //private: MCAPI void _makeLayers(class LevelData const &, class BiomeRegistry const &); MCAPI void getHeights(class std::array &, int, int, int); private: };