// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NetworkChunkPublisher { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETWORKCHUNKPUBLISHER public: class NetworkChunkPublisher& operator=(class NetworkChunkPublisher const &) = delete; NetworkChunkPublisher(class NetworkChunkPublisher const &) = delete; NetworkChunkPublisher() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETWORKCHUNKPUBLISHER #endif MCAPI void moveRegion(class BlockPos const &, unsigned int, float); MCAPI void prepareRegion(class ChunkSource &, class ChunkPos &); MCAPI void sendQueuedChunks(); //private: MCAPI bool _sendQueuedChunk(class ChunkPos const &, class ClientBlobCache::Server::TransferBuilder *); MCAPI void _serializeAndCache(class LevelChunkPacket &, class ClientBlobCache::Server::TransferBuilder &, class std::function &&); private: };