// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NormalNoiseLayer { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NORMALNOISELAYER public: class NormalNoiseLayer& operator=(class NormalNoiseLayer const &) = delete; NormalNoiseLayer(class NormalNoiseLayer const &) = delete; NormalNoiseLayer() = delete; #endif public: /*0*/ virtual ~NormalNoiseLayer(); /*1*/ virtual void init(__int64); /*2*/ virtual class LayerDetails::TransferData _allocateAndFill(unsigned __int64, int, int, unsigned int, unsigned int) const; /*3*/ virtual void _fillArea(class LayerDetails::WorkingData &, int, int, int, int) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NORMALNOISELAYER #endif };