// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Mob.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Npc : public Mob { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NPC public: class Npc& operator=(class Npc const &) = delete; Npc(class Npc const &) = delete; Npc() = delete; #endif public: /*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &); /*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~Npc(); /*30*/ virtual void __unk_vfn_30(); /*53*/ virtual bool canShowNameTag() const; /*54*/ virtual void __unk_vfn_54(); /*58*/ virtual std::string getFormattedNameTag() const; /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*169*/ virtual void __unk_vfn_169(); /*180*/ virtual bool canBePulledIntoVehicle() const; /*182*/ virtual void __unk_vfn_182(); /*189*/ virtual void buildDebugInfo(std::string &) const; /*197*/ virtual bool canBeAffected(class MobEffectInstance const &) const; /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*233*/ virtual void die(class ActorDamageSource const &); /*238*/ virtual void __unk_vfn_238(); /*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool); /*246*/ virtual void __unk_vfn_246(); /*256*/ virtual void _onSizeUpdated(); /*257*/ virtual void __unk_vfn_257(); /*258*/ virtual void knockback(class Actor *, int, float, float, float, float, float); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*331*/ virtual bool canExistWhenDisallowMob() const; /*332*/ virtual void __unk_vfn_332(); /*339*/ virtual void newServerAiStep(); /*340*/ virtual void _serverAiMobStep(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NPC MCVAPI bool breaksFallingBlocks() const; MCVAPI bool interactPreventDefault(); MCVAPI bool isFishable() const; MCVAPI bool isTargetable() const; MCVAPI bool useNewAi() const; #endif MCAPI static std::string const SKIN_ID_TAG; MCAPI static std::vector> const Skins; };