// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class NpcComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_NPCCOMPONENT public: class NpcComponent& operator=(class NpcComponent const &) = delete; NpcComponent(class NpcComponent const &) = delete; NpcComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_NPCCOMPONENT #endif MCAPI NpcComponent(class NpcComponent &&); MCAPI void addAdditionalSaveData(class Actor &, class CompoundTag &) const; MCAPI void executeCommandAction(class Actor &, int); MCAPI std::vector getButtonCounts() const; MCAPI void getUpdatedActions(std::string const &, std::vector> &, bool &, bool &); MCAPI void handleNpcRequest(class Actor &, class Player const &, class NpcRequestPacket const &); MCAPI void initClientOnlyData(class Actor &); MCAPI void initFromDefinition(class Actor &); MCAPI void loadActions(class Actor &); MCAPI void loadInteractiveRawText(class Actor &); MCAPI void loadNameRawText(class Actor &); MCAPI class NpcComponent & operator=(class NpcComponent &&); MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &); MCAPI void setInteractiveText(class Actor &, std::string const &, bool); MCAPI void setName(class Actor &, std::string const &, bool); MCAPI void setSkinIndex(class Actor &, int, bool); //private: MCAPI void _defineEntityDataString(class Actor &, enum ActorDataIDs); MCAPI void _deserializeData(); MCAPI void _loadActions(std::vector> &, std::string const &) const; MCAPI void _loadData(class Actor &); MCAPI void _sendNpcRequest(class Actor &, class NpcRequestPacket) const; MCAPI std::string _serializeActions() const; private: MCAPI static std::string const ACTIONS_TAG; MCAPI static std::string const INTERACTIVE_TAG; MCAPI static std::string const NAME_RAW_TEXT_TAG; MCAPI static std::string const URL_TAG; };